ISubaction |
The ISubactionAndOutputAdditionEnvironment type exposes the following members.
| Name | Description | |
|---|---|---|
| OnBeginExecution |
Fired when execution of a pattern matching construct begins.
(Inherited from IActionExecutionEnvironment) | |
| OnDebugEmit | Fired when a debug emit is executed. | |
| OnDebugEnter | Fired when a debug entity is entered. | |
| OnDebugExit | Fired when a debug entity is left. | |
| OnDebugHalt | Fired when a debug halt is executed. | |
| OnDebugHighlight | Fired when a debug highlight is executed. | |
| OnEndExecution |
Fired when execution of a pattern matching construct ends.
(Inherited from IActionExecutionEnvironment) | |
| OnFinished |
Fired after the rewrite step of a rule/after rule execution has completed.
Note, that the given matches object may contain invalid entries,
as parts of the match may have been deleted!
(Inherited from IActionExecutionEnvironment) | |
| OnFinishedSelectedMatch |
Fired after the selected match was rewritten and embedded sequences executed.
(Inherited from IActionExecutionEnvironment) | |
| OnMatchedAfter |
Fired after all requested matches of a multi rule or rule have been matched (after filtering of matches).
(Inherited from IActionExecutionEnvironment) | |
| OnMatchedBefore |
Fired after all requested matches of a multi rule or rule have been matched, before filtering of the matches.
Allows a lookahead on the matches, on all found matches, in contrast to OnMatchedAfter that only reports the ones that are applied in the end.
(Inherited from IActionExecutionEnvironment) | |
| OnMatchSelected |
Fired when a match was selected for execution (after filtering/selection of matches).
(Inherited from IActionExecutionEnvironment) | |
| OnReturnedFromSubgraph | Fired when graph processing is returning back after a switch. (To the main graph, or a subgraph previously switched to.) | |
| OnRewritingSelectedMatch |
Fired before the selected match is rewritten (comparable to the old OnFinishing and OnRewritingNextMatch, now one event, fired per selected match).
(Inherited from IActionExecutionEnvironment) | |
| OnSelectedMatchRewritten |
Fired after the selected match was rewritten (but before embedded sequences are executed).
(Inherited from IActionExecutionEnvironment) | |
| OnSwitchingToSubgraph | Fired when graph processing (rule and sequence execution) is switched to a (sub)graph. (Not fired when the main graph is replaced by another main graph, or initialized.) |