| Name | Description |
---|
  | AddCloneOfEdge |
creates a shallow clone of the given edge and adds it to the graph between from and to, returns it
|
  | AddCloneOfNode |
creates a shallow clone of the given node and adds it to the graph, returns it
|
  | AddCopyOfEdge |
creates a deep copy of the given edge and adds it to the graph between from and to, returns it
|
  | AddCopyOfNode |
creates a deep copy of the given node and adds it to the graph, returns it
|
  | AddEdgeOfType |
creates an edge of given type and adds it to the graph between from and to, returns it
type might be a string denoting an EdgeType or an EdgeType
|
  | AddNodeOfType |
creates a node of given type and adds it to the graph, returns it
type might be a string denoting a NodeType or a NodeType
|
  | Adjacent(INode, EdgeType, NodeType) |
Returns set of nodes adjacent to the start node, under the type constraints given
|
  | Adjacent(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | Adjacent(INode, EdgeType, NodeType, Int32) |
Returns set of nodes adjacent to the start node, under the type constraints given
|
  | Adjacent(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | AdjacentIncoming(INode, EdgeType, NodeType) |
Returns set of nodes adjacent to the start node via incoming edges, under the type constraints given
|
  | AdjacentIncoming(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | AdjacentIncoming(INode, EdgeType, NodeType, Int32) |
Returns set of nodes adjacent to the start node via incoming edges, under the type constraints given
|
  | AdjacentIncoming(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | AdjacentOutgoing(INode, EdgeType, NodeType) |
Returns set of nodes adjacent to the start node via outgoing edges, under the type constraints given
|
  | AdjacentOutgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | AdjacentOutgoing(INode, EdgeType, NodeType, Int32) |
Returns set of nodes adjacent to the start node via outgoing edges, under the type constraints given
|
  | AdjacentOutgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType) |
Returns set of nodes reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IGraph) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, Int32) |
Returns set of nodes reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IGraph, Int32) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdges(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdges(INode, Int32, EdgeType, NodeType, IGraph) | |
  | BoundedReachableEdges(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdges(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdges(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | BoundedReachableEdges(INode, Int32, EdgeType, NodeType, IGraph, Int32) | |
  | BoundedReachableEdges(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdges(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesDirected(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of directed edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesDirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesDirected(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of directed edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesDirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesIncoming(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of incoming edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesIncoming(INode, Int32, EdgeType, NodeType, IGraph) | |
  | BoundedReachableEdgesIncoming(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesIncoming(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of incoming edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesIncoming(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesIncoming(INode, Int32, EdgeType, NodeType, IGraph, Int32) | |
  | BoundedReachableEdgesIncoming(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesIncoming(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesIncomingDirected(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of incoming directed edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesIncomingDirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesIncomingDirected(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of incoming directed edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesIncomingDirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesIncomingUndirected(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of incoming undirected edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesIncomingUndirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesIncomingUndirected(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of incoming undirected edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesIncomingUndirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesOutgoing(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of outgoing edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesOutgoing(INode, Int32, EdgeType, NodeType, IGraph) | |
  | BoundedReachableEdgesOutgoing(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesOutgoing(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of outgoing edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesOutgoing(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesOutgoing(INode, Int32, EdgeType, NodeType, IGraph, Int32) | |
  | BoundedReachableEdgesOutgoing(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesOutgoing(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesOutgoingDirected(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of outgoing directed edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesOutgoingDirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesOutgoingDirected(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of outgoing directed edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesOutgoingDirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesOutgoingUndirected(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of outgoing undirected edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesOutgoingUndirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesOutgoingUndirected(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of outgoing undirected edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesOutgoingUndirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableEdgesUndirected(IGraph, INode, Int32, EdgeType, NodeType) |
Returns set of undirected edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesUndirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableEdgesUndirected(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns set of undirected edges reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableEdgesUndirected(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableIncoming(INode, Int32, EdgeType, NodeType) |
Returns set of nodes reachable from the start node within the given depth via incoming edges, under the type constraints given
|
  | BoundedReachableIncoming(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableIncoming(INode, Int32, EdgeType, NodeType, IGraph) | |
  | BoundedReachableIncoming(INode, Int32, EdgeType, NodeType, Int32) |
Returns set of nodes reachable from the start node within the given depth via incoming edges, under the type constraints given
|
  | BoundedReachableIncoming(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableIncoming(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | BoundedReachableIncoming(INode, Int32, EdgeType, NodeType, IGraph, Int32) | |
  | BoundedReachableIncoming(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableOutgoing(INode, Int32, EdgeType, NodeType) |
Returns set of nodes reachable from the start node within the given depth via outgoing edges, under the type constraints given
|
  | BoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, IGraph) | |
  | BoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, Int32) |
Returns set of nodes reachable from the start node within the given depth via outgoing edges, under the type constraints given
|
  | BoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | BoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, IGraph, Int32) | |
  | BoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableWithRemainingDepth(INode, Int32, EdgeType, NodeType) |
Returns set of nodes reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableWithRemainingDepth(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableWithRemainingDepth(INode, Int32, EdgeType, NodeType, Int32) |
Returns map of nodes to remaining depth reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableWithRemainingDepth(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableWithRemainingDepthIncoming(INode, Int32, EdgeType, NodeType) |
Returns set of nodes reachable from the start node within the given depth via incoming edges, under the type constraints given
|
  | BoundedReachableWithRemainingDepthIncoming(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableWithRemainingDepthIncoming(INode, Int32, EdgeType, NodeType, Int32) |
Returns map of nodes to remaining depth reachable from the start node within the given depth via incoming edges, under the type constraints given
|
  | BoundedReachableWithRemainingDepthIncoming(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachableWithRemainingDepthOutgoing(INode, Int32, EdgeType, NodeType) |
Returns set of nodes reachable from the start node within the given depth via outgoing edges, under the type constraints given
|
  | BoundedReachableWithRemainingDepthOutgoing(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableWithRemainingDepthOutgoing(INode, Int32, EdgeType, NodeType, Int32) |
Returns map of nodes to remaining depth reachable from the start node within the given depth via outgoing edges, under the type constraints given
|
  | BoundedReachableWithRemainingDepthOutgoing(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | Copy |
Copies the given graph, returns the copy
|
  | CountAdjacent(IGraph, INode, EdgeType, NodeType) |
Returns the count of the nodes adjacent to the start node, under the type constraints given
|
  | CountAdjacent(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountAdjacent(IGraph, INode, EdgeType, NodeType, Int32) |
Returns the count of the nodes adjacent to the start node, under the type constraints given
|
  | CountAdjacent(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountAdjacentIncoming(IGraph, INode, EdgeType, NodeType) |
Returns the count of the nodes adjacent to the start node via incoming edges, under the type constraints given
|
  | CountAdjacentIncoming(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountAdjacentIncoming(IGraph, INode, EdgeType, NodeType, Int32) |
Returns the count of the nodes adjacent to the start node via incoming edges, under the type constraints given
|
  | CountAdjacentIncoming(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountAdjacentOutgoing(IGraph, INode, EdgeType, NodeType) |
Returns the count of the nodes adjacent to the start node via outgoing edges, under the type constraints given
|
  | CountAdjacentOutgoing(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountAdjacentOutgoing(IGraph, INode, EdgeType, NodeType, Int32) |
Returns the count of the nodes adjacent to the start node via outgoing edges, under the type constraints given
|
  | CountAdjacentOutgoing(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountBoundedReachable(INode, Int32, EdgeType, NodeType) |
Returns the count of the nodes reachable from the start node within the given depth, under the type constraints given
|
  | CountBoundedReachable(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountBoundedReachable(INode, Int32, EdgeType, NodeType, Int32) |
Returns the count of the nodes reachable from the start node within the given depth, under the type constraints given
|
  | CountBoundedReachable(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountBoundedReachableEdges(IGraph, INode, Int32, EdgeType, NodeType) |
Returns the count of the edges reachable from the start node within the given depth, under the type constraints given
|
  | CountBoundedReachableEdges(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountBoundedReachableEdges(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns the count of the edges reachable from the start node within the given depth, under the type constraints given
|
  | CountBoundedReachableEdges(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountBoundedReachableEdgesIncoming(IGraph, INode, Int32, EdgeType, NodeType) |
Returns the count of the incoming edges reachable from the start node within the given depth, under the type constraints given
|
  | CountBoundedReachableEdgesIncoming(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountBoundedReachableEdgesIncoming(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns the count of the incoming edges reachable from the start node within the given depth, under the type constraints given
|
  | CountBoundedReachableEdgesIncoming(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountBoundedReachableEdgesOutgoing(IGraph, INode, Int32, EdgeType, NodeType) |
Returns the count of the outgoing edges reachable from the start node within the given depth, under the type constraints given
|
  | CountBoundedReachableEdgesOutgoing(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountBoundedReachableEdgesOutgoing(IGraph, INode, Int32, EdgeType, NodeType, Int32) |
Returns the count of the outgoing edges reachable from the start node within the given depth, under the type constraints given
|
  | CountBoundedReachableEdgesOutgoing(IGraph, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountBoundedReachableIncoming(INode, Int32, EdgeType, NodeType) |
Returns the count of the nodes reachable from the start node within the given depth via incoming edges, under the type constraints given
|
  | CountBoundedReachableIncoming(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountBoundedReachableIncoming(INode, Int32, EdgeType, NodeType, Int32) |
Returns the count of the nodes reachable from the start node within the given depth via incoming edges, under the type constraints given
|
  | CountBoundedReachableIncoming(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountBoundedReachableOutgoing(INode, Int32, EdgeType, NodeType) |
Returns the count of the nodes reachable from the start node within the given depth via outgoing edges, under the type constraints given
|
  | CountBoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountBoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, Int32) |
Returns the count of the nodes reachable from the start node within the given depth via outgoing edges, under the type constraints given
|
  | CountBoundedReachableOutgoing(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountEdges(IGraph, EdgeType) |
Returns the count of the edges in the graph of the type given
|
  | CountEdges(IGraph, EdgeType, IActionExecutionEnvironment) | |
  | CountEdges(IGraph, EdgeType, Int32) |
Returns the count of the edges in the graph of the type given
|
  | CountEdges(IGraph, EdgeType, IActionExecutionEnvironment, Int32) | |
  | CountIncident(INode, EdgeType, NodeType) |
Returns count of the edges incident to the start node, under the type constraints given
|
  | CountIncident(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountIncident(INode, EdgeType, NodeType, Int32) |
Returns count of the edges incident to the start node, under the type constraints given
|
  | CountIncident(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountIncoming(INode, EdgeType, NodeType) |
Returns count of the edges incoming to the start node, under the type constraints given
|
  | CountIncoming(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountIncoming(INode, EdgeType, NodeType, Int32) |
Returns count of the edges incoming to the start node, under the type constraints given
|
  | CountIncoming(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountNodes(IGraph, NodeType) |
Returns the count of the nodes in the graph of the type given
|
  | CountNodes(IGraph, NodeType, IActionExecutionEnvironment) | |
  | CountNodes(IGraph, NodeType, Int32) |
Returns the count of the nodes in the graph of the type given
|
  | CountNodes(IGraph, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountOutgoing(INode, EdgeType, NodeType) |
Returns count of the edges outgoing from the start node, under the type constraints given
|
  | CountOutgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountOutgoing(INode, EdgeType, NodeType, Int32) |
Returns count of the edges outgoing from the start node, under the type constraints given
|
  | CountOutgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountReachable(INode, EdgeType, NodeType) |
Returns the count of the nodes reachable from the start node, under the type constraints given
|
  | CountReachable(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountReachable(INode, EdgeType, NodeType, Int32) |
Returns the count of the nodes reachable from the start node, under the type constraints given
|
  | CountReachable(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountReachableEdges(IGraph, INode, EdgeType, NodeType) |
Returns the count of the edges reachable from the start node, under the type constraints given
|
  | CountReachableEdges(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountReachableEdges(IGraph, INode, EdgeType, NodeType, Int32) |
Returns the count of the edges reachable from the start node, under the type constraints given
|
  | CountReachableEdges(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountReachableEdgesIncoming(IGraph, INode, EdgeType, NodeType) |
Returns the count of the incoming edges reachable from the start node, under the type constraints given
|
  | CountReachableEdgesIncoming(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountReachableEdgesIncoming(IGraph, INode, EdgeType, NodeType, Int32) |
Returns the count of the incoming edges reachable from the start node, under the type constraints given
|
  | CountReachableEdgesIncoming(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountReachableEdgesOutgoing(IGraph, INode, EdgeType, NodeType) |
Returns the count of the outgoing edges reachable from the start node, under the type constraints given
|
  | CountReachableEdgesOutgoing(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountReachableEdgesOutgoing(IGraph, INode, EdgeType, NodeType, Int32) |
Returns the count of the outgoing edges reachable from the start node, under the type constraints given
|
  | CountReachableEdgesOutgoing(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountReachableIncoming(INode, EdgeType, NodeType) |
Returns the count of the nodes reachable from the start node via incoming edges, under the type constraints given
|
  | CountReachableIncoming(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountReachableIncoming(INode, EdgeType, NodeType, Int32) |
Returns the count of the nodes reachable from the start node via incoming edges, under the type constraints given
|
  | CountReachableIncoming(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | CountReachableOutgoing(INode, EdgeType, NodeType) |
Returns the count of the nodes reachable from the start node via outgoing edges, under the type constraints given
|
  | CountReachableOutgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | CountReachableOutgoing(INode, EdgeType, NodeType, Int32) |
Returns the count of the nodes reachable from the start node via outgoing edges, under the type constraints given
|
  | CountReachableOutgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | DefinedSubgraph(IDictionary, IGraph) |
Returns the edge induced/defined subgraph of the given edge set of unknown direction
|
  | DefinedSubgraph(IDictionaryIEdge, SetValueType, IGraph) |
Returns the edge induced/defined subgraph of the given edge set
|
  | DefinedSubgraphDirected |
Returns the edge induced/defined subgraph of the given directed edge set
|
  | DefinedSubgraphUndirected |
Returns the edge induced/defined subgraph of the given undirected edge set
|
  | Edges(IGraph, EdgeType) |
Returns the edges in the graph of the type given, as set of IEdge
|
  | Edges(IGraph, EdgeType, IActionExecutionEnvironment) | |
  | Edges(IGraph, EdgeType, Int32) |
Returns the edges in the graph of the type given, as set
|
  | Edges(IGraph, EdgeType, IActionExecutionEnvironment, Int32) | |
  | EdgesDirected(IGraph, EdgeType) |
Returns the directed edges in the graph of the type given, as set of IDEdge
|
  | EdgesDirected(IGraph, EdgeType, IActionExecutionEnvironment) | |
  | EdgesDirected(IGraph, EdgeType, Int32) |
Returns the directed edges in the graph of the type given, as set
|
  | EdgesDirected(IGraph, EdgeType, IActionExecutionEnvironment, Int32) | |
  | EdgesUndirected(IGraph, EdgeType) |
Returns the undirected edges in the graph of the type given, as set of IUEdge
|
  | EdgesUndirected(IGraph, EdgeType, IActionExecutionEnvironment) | |
  | EdgesUndirected(IGraph, EdgeType, Int32) |
Returns the undirected edges in the graph of the type given, as set
|
  | EdgesUndirected(IGraph, EdgeType, IActionExecutionEnvironment, Int32) | |
  | Equal | |
  | EqualsAny(IGraph, IDictionaryIGraph, SetValueType, Boolean) |
Returns whether the candidate (sub)graph equals any of the graphs in the given set
|
  | EqualsAny(IGraph, IDictionaryIGraph, SetValueType, Boolean, Int32) | |
  | Export |
Exports the graph to the file specified by its path.
|
  | GetEdge(IGraph, Int32) | |
  | GetEdge(INamedGraph, String) | |
  | GetEdge(IGraph, Int32, EdgeType) | |
  | GetEdge(IGraph, Int32, IActionExecutionEnvironment) | |
  | GetEdge(IGraph, Int32, Int32) | |
  | GetEdge(INamedGraph, String, EdgeType) | |
  | GetEdge(INamedGraph, String, IActionExecutionEnvironment) | |
  | GetEdge(INamedGraph, String, Int32) | |
  | GetEdge(IGraph, Int32, EdgeType, IActionExecutionEnvironment) | |
  | GetEdge(IGraph, Int32, EdgeType, Int32) | |
  | GetEdge(IGraph, Int32, IActionExecutionEnvironment, Int32) | |
  | GetEdge(INamedGraph, String, EdgeType, IActionExecutionEnvironment) | |
  | GetEdge(INamedGraph, String, EdgeType, Int32) | |
  | GetEdge(INamedGraph, String, IActionExecutionEnvironment, Int32) | |
  | GetEdge(IGraph, Int32, EdgeType, IActionExecutionEnvironment, Int32) | |
  | GetEdge(INamedGraph, String, EdgeType, IActionExecutionEnvironment, Int32) | |
  | GetEquivalent(IGraph, IDictionaryIGraph, SetValueType, Boolean) |
Returns one graph from the given set of graphs that is equivalent to the candidate (sub)graph
|
  | GetEquivalent(IGraph, IDictionaryIGraph, SetValueType, Boolean, Int32) | |
  | GetEquivalentOrAdd |
Returns one graph from the given array of graphs that is equivalent to the candidate (sub)graph,
or null if none exists, in that case the graph is added to the array of graphs.
This method is (intended to be) thread-safe (it locks the array as needed, still allowing for a large amount of parallel equivalence checking if called by multiple threads).
|
  | GetGraphElement(INamedGraph, String) | |
  | GetGraphElement(INamedGraph, String, IActionExecutionEnvironment) | |
  | GetGraphElement(INamedGraph, String, Int32) | |
  | GetGraphElement(INamedGraph, String, IActionExecutionEnvironment, Int32) | |
  | GetNode(IGraph, Int32) | |
  | GetNode(INamedGraph, String) | |
  | GetNode(IGraph, Int32, IActionExecutionEnvironment) | |
  | GetNode(IGraph, Int32, NodeType) | |
  | GetNode(IGraph, Int32, Int32) | |
  | GetNode(INamedGraph, String, IActionExecutionEnvironment) | |
  | GetNode(INamedGraph, String, NodeType) | |
  | GetNode(INamedGraph, String, Int32) | |
  | GetNode(IGraph, Int32, IActionExecutionEnvironment, Int32) | |
  | GetNode(IGraph, Int32, NodeType, IActionExecutionEnvironment) | |
  | GetNode(IGraph, Int32, NodeType, Int32) | |
  | GetNode(INamedGraph, String, IActionExecutionEnvironment, Int32) | |
  | GetNode(INamedGraph, String, NodeType, IActionExecutionEnvironment) | |
  | GetNode(INamedGraph, String, NodeType, Int32) | |
  | GetNode(IGraph, Int32, NodeType, IActionExecutionEnvironment, Int32) | |
  | GetNode(INamedGraph, String, NodeType, IActionExecutionEnvironment, Int32) | |
  | HasSameStructure | |
  | Import |
Imports and returns the graph within the file specified by its path (model as specified).
|
  | Incident(INode, EdgeType, NodeType) |
Returns set of edges incident to the start node, under the type constraints given
|
  | Incident(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | Incident(INode, EdgeType, NodeType, Int32) |
Returns set of edges incident to the start node, under the type constraints given
|
  | Incident(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IncidentDirected(INode, EdgeType, NodeType) |
Returns set of directed edges incident to the start node, under the type constraints given
|
  | IncidentDirected(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IncidentDirected(INode, EdgeType, NodeType, Int32) |
Returns set of directed edges incident to the start node, under the type constraints given
|
  | IncidentDirected(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IncidentUndirected(INode, EdgeType, NodeType) |
Returns set of undirected edges incident to the start node, under the type constraints given
|
  | IncidentUndirected(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IncidentUndirected(INode, EdgeType, NodeType, Int32) |
Returns set of undirected edges incident to the start node, under the type constraints given
|
  | IncidentUndirected(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | Incoming(INode, EdgeType, NodeType) |
Returns set of edges incoming to the start node, under the type constraints given
|
  | Incoming(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | Incoming(INode, EdgeType, NodeType, Int32) |
Returns set of edges incoming to the start node, under the type constraints given
|
  | Incoming(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IncomingDirected(INode, EdgeType, NodeType) |
Returns set of directed edges incoming to the start node, under the type constraints given
|
  | IncomingDirected(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IncomingDirected(INode, EdgeType, NodeType, Int32) |
Returns set of directed edges incoming to the start node, under the type constraints given
|
  | IncomingDirected(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IncomingUndirected(INode, EdgeType, NodeType) |
Returns set of undirected edges incoming to the start node, under the type constraints given
|
  | IncomingUndirected(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IncomingUndirected(INode, EdgeType, NodeType, Int32) |
Returns set of undirected edges incoming to the start node, under the type constraints given
|
  | IncomingUndirected(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | InducedSubgraph |
Returns the induced subgraph of the given node set
|
  | Insert |
Inserts the given subgraph to the graph, destroying the source (destructive disjoint union).
The elements keep their identity (though not their name).
|
  | InsertCopy |
Inserts a copy of the given subgraph to the graph (disjoint union).
Returns the copy of the dedicated root node.
|
  | InsertDefined(IDictionary, IEdge, IGraph) |
Inserts a copy of the edge induced/defined subgraph of the given edge set to the graph
returns the copy of the dedicated root edge
the root edge is processed as if it was in the given edge set even if it isn't
|
  | InsertDefined(IDictionaryIEdge, SetValueType, IEdge, IGraph) |
Inserts a copy of the edge induced/defined subgraph of the given edge set to the graph
returns the copy of the dedicated root edge
the root edge is processed as if it was in the given edge set even if it isn't
|
  | InsertDefinedDirected |
Inserts a copy of the edge induced/defined subgraph of the given directed edge set to the graph
returns the copy of the dedicated directed root edge
the root edge is processed as if it was in the given edge set even if it isn't
|
  | InsertDefinedUndirected |
Inserts a copy of the edge induced/defined subgraph of the given undirected edge set to the graph
returns the copy of the dedicated undirected root edge
the root edge is processed as if it was in the given edge set even if it isn't
|
  | InsertInduced |
Inserts a copy of the induced subgraph of the given node set to the graph
returns the copy of the dedicated root node
the root node is processed as if it was in the given node set even if it isn't
|
  | IsAdjacent(INode, INode, EdgeType, NodeType) |
Returns whether the end node is adajcent to the start node, under the type constraints given
|
  | IsAdjacent(INode, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsAdjacent(INode, INode, EdgeType, NodeType, Int32) | |
  | IsAdjacent(INode, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsAdjacentIncoming(INode, INode, EdgeType, NodeType) |
Returns whether the end node is adajcent to the start node via incoming edges, under the type constraints given
|
  | IsAdjacentIncoming(INode, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsAdjacentIncoming(INode, INode, EdgeType, NodeType, Int32) | |
  | IsAdjacentIncoming(INode, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsAdjacentOutgoing(INode, INode, EdgeType, NodeType) |
Returns whether the end node is adajcent to the start node via outgoing edges, under the type constraints given
|
  | IsAdjacentOutgoing(INode, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsAdjacentOutgoing(INode, INode, EdgeType, NodeType, Int32) | |
  | IsAdjacentOutgoing(INode, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsBoundedReachable(IGraph, INode, INode, Int32, EdgeType, NodeType) |
Returns whether the end node is reachable from the start node within the given depth, under the type constraints given
|
  | IsBoundedReachable(IGraph, INode, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsBoundedReachable(IGraph, INode, INode, Int32, EdgeType, NodeType, Int32) |
Returns whether the end node is reachable from the start node within the given depth, under the type constraints given
|
  | IsBoundedReachable(IGraph, INode, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsBoundedReachableEdges(IGraph, INode, IEdge, Int32, EdgeType, NodeType) |
Returns whether the end edge is reachable from the start node within the given depth, under the type constraints given
|
  | IsBoundedReachableEdges(IGraph, INode, IEdge, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsBoundedReachableEdges(IGraph, INode, IEdge, Int32, EdgeType, NodeType, Int32) |
Returns whether the end edge is reachable from the start node within the given depth, under the type constraints given
|
  | IsBoundedReachableEdges(IGraph, INode, IEdge, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsBoundedReachableEdgesIncoming(IGraph, INode, IEdge, Int32, EdgeType, NodeType) |
Returns whether the end edge is reachable from the start node within the given depth, via incoming edges, under the type constraints given
|
  | IsBoundedReachableEdgesIncoming(IGraph, INode, IEdge, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsBoundedReachableEdgesIncoming(IGraph, INode, IEdge, Int32, EdgeType, NodeType, Int32) |
Returns whether the end edge is reachable from the start node within the given depth, via incoming edges, under the type constraints given
|
  | IsBoundedReachableEdgesIncoming(IGraph, INode, IEdge, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsBoundedReachableEdgesOutgoing(IGraph, INode, IEdge, Int32, EdgeType, NodeType) |
Returns whether the end edge is reachable from the start node within the given depth, via outgoing edges, under the type constraints given
|
  | IsBoundedReachableEdgesOutgoing(IGraph, INode, IEdge, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsBoundedReachableEdgesOutgoing(IGraph, INode, IEdge, Int32, EdgeType, NodeType, Int32) |
Returns whether the end edge is reachable from the start node within the given depth, via outgoing edges, under the type constraints given
|
  | IsBoundedReachableEdgesOutgoing(IGraph, INode, IEdge, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsBoundedReachableIncoming(IGraph, INode, INode, Int32, EdgeType, NodeType) |
Returns whether the end node is reachable from the start node within the given depth, via incoming edges, under the type constraints given
|
  | IsBoundedReachableIncoming(IGraph, INode, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsBoundedReachableIncoming(IGraph, INode, INode, Int32, EdgeType, NodeType, Int32) |
Returns whether the end node is reachable from the start node within the given depth, via incoming edges, under the type constraints given
|
  | IsBoundedReachableIncoming(IGraph, INode, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsBoundedReachableOutgoing(IGraph, INode, INode, Int32, EdgeType, NodeType) |
Returns whether the end node is reachable from the start node within the given depth, via outgoing edges, under the type constraints given
|
  | IsBoundedReachableOutgoing(IGraph, INode, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsBoundedReachableOutgoing(IGraph, INode, INode, Int32, EdgeType, NodeType, Int32) |
Returns whether the end node is reachable from the start node within the given depth, via outgoing edges, under the type constraints given
|
  | IsBoundedReachableOutgoing(IGraph, INode, INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsIncident(INode, IEdge, EdgeType, NodeType) |
Returns whether the end edge is incident to the start node, under the type constraints given
|
  | IsIncident(INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsIncident(INode, IEdge, EdgeType, NodeType, Int32) | |
  | IsIncident(INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsIncoming(INode, IEdge, EdgeType, NodeType) |
Returns whether the end edge is incident to the start node as outgoing edge, under the type constraints given
|
  | IsIncoming(INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsIncoming(INode, IEdge, EdgeType, NodeType, Int32) | |
  | IsIncoming(INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsOutgoing(INode, IEdge, EdgeType, NodeType) |
Returns whether the end edge is incident to the start node as outgoing edge, under the type constraints given
|
  | IsOutgoing(INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsOutgoing(INode, IEdge, EdgeType, NodeType, Int32) | |
  | IsOutgoing(INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsReachable(IGraph, INode, INode, EdgeType, NodeType) |
Returns whether the end node is reachable from the start node, under the type constraints given
|
  | IsReachable(IGraph, INode, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsReachable(IGraph, INode, INode, EdgeType, NodeType, Int32) |
Returns whether the end node is reachable from the start node, under the type constraints given
|
  | IsReachable(IGraph, INode, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsReachableEdges(IGraph, INode, IEdge, EdgeType, NodeType) |
Returns whether the end edge is reachable from the start node, under the type constraints given
|
  | IsReachableEdges(IGraph, INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsReachableEdges(IGraph, INode, IEdge, EdgeType, NodeType, Int32) |
Returns whether the end edge is reachable from the start node, under the type constraints given
|
  | IsReachableEdges(IGraph, INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsReachableEdgesIncoming(IGraph, INode, IEdge, EdgeType, NodeType) |
Returns whether the end edge is reachable from the start node, via incoming edges, under the type constraints given
|
  | IsReachableEdgesIncoming(IGraph, INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsReachableEdgesIncoming(IGraph, INode, IEdge, EdgeType, NodeType, Int32) |
Returns whether the end edge is reachable from the start node, via incoming edges, under the type constraints given
|
  | IsReachableEdgesIncoming(IGraph, INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsReachableEdgesOutgoing(IGraph, INode, IEdge, EdgeType, NodeType) |
Returns whether the end edge is reachable from the start node, via outgoing edges, under the type constraints given
|
  | IsReachableEdgesOutgoing(IGraph, INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsReachableEdgesOutgoing(IGraph, INode, IEdge, EdgeType, NodeType, Int32) |
Returns whether the end edge is reachable from the start node, via outgoing edges, under the type constraints given
|
  | IsReachableEdgesOutgoing(IGraph, INode, IEdge, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsReachableIncoming(IGraph, INode, INode, EdgeType, NodeType) |
Returns whether the end node is reachable from the start node, via incoming edges, under the type constraints given
|
  | IsReachableIncoming(IGraph, INode, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsReachableIncoming(IGraph, INode, INode, EdgeType, NodeType, Int32) |
Returns whether the end node is reachable from the start node, via incoming edges, under the type constraints given
|
  | IsReachableIncoming(IGraph, INode, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | IsReachableOutgoing(IGraph, INode, INode, EdgeType, NodeType) |
Returns whether the end node is reachable from the start node, via outgoing edges, under the type constraints given
|
  | IsReachableOutgoing(IGraph, INode, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | IsReachableOutgoing(IGraph, INode, INode, EdgeType, NodeType, Int32) |
Returns whether the end node is reachable from the start node, via outgoing edges, under the type constraints given
|
  | IsReachableOutgoing(IGraph, INode, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | Nameof |
Returns the name of the given entity (which might be a node, an edge, or a graph).
If the entity is null, the name of the graph is returned.
|
  | Nodes(IGraph, NodeType) |
Returns the nodes in the graph of the type given, as set
|
  | Nodes(IGraph, NodeType, IActionExecutionEnvironment) | |
  | Nodes(IGraph, NodeType, Int32) |
Returns the nodes in the graph of the type given, as set
|
  | Nodes(IGraph, NodeType, IActionExecutionEnvironment, Int32) | |
  | Outgoing(INode, EdgeType, NodeType) |
Returns set of edges outgoing from the start node, under the type constraints given
|
  | Outgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | Outgoing(INode, EdgeType, NodeType, Int32) |
Returns set of edges outgoing from the start node, under the type constraints given
|
  | Outgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | OutgoingDirected(INode, EdgeType, NodeType) |
Returns set of directed edges outgoing from the start node, under the type constraints given
|
  | OutgoingDirected(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | OutgoingDirected(INode, EdgeType, NodeType, Int32) |
Returns set of directed edges outgoing from the start node, under the type constraints given
|
  | OutgoingDirected(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | OutgoingUndirected(INode, EdgeType, NodeType) |
Returns set of undirected edges outgoing from the start node, under the type constraints given
|
  | OutgoingUndirected(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | OutgoingUndirected(INode, EdgeType, NodeType, Int32) |
Returns set of undirected edges outgoing from the start node, under the type constraints given
|
  | OutgoingUndirected(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | Reachable(INode, EdgeType, NodeType) |
Returns set of nodes reachable from the start node, under the type constraints given
|
  | Reachable(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | Reachable(INode, EdgeType, NodeType, IGraph) | |
  | Reachable(INode, EdgeType, NodeType, Int32) |
Returns set of nodes reachable from the start node, under the type constraints given
|
  | Reachable(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | Reachable(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | Reachable(INode, EdgeType, NodeType, IGraph, Int32) | |
  | Reachable(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | ReachableEdges(IGraph, INode, EdgeType, NodeType) |
Returns set of edges reachable from the start node, under the type constraints given
|
  | ReachableEdges(INode, EdgeType, NodeType, IGraph) | |
  | ReachableEdges(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdges(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of edges reachable from the start node, under the type constraints given
|
  | ReachableEdges(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | ReachableEdges(INode, EdgeType, NodeType, IGraph, Int32) | |
  | ReachableEdges(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableEdges(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesDirected(IGraph, INode, EdgeType, NodeType) |
Returns set of edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesDirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdgesDirected(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of directed edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesDirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesIncoming(IGraph, INode, EdgeType, NodeType) |
Returns set of incoming edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesIncoming(INode, EdgeType, NodeType, IGraph) | |
  | ReachableEdgesIncoming(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdgesIncoming(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of incoming edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesIncoming(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | ReachableEdgesIncoming(INode, EdgeType, NodeType, IGraph, Int32) | |
  | ReachableEdgesIncoming(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesIncoming(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesIncomingDirected(IGraph, INode, EdgeType, NodeType) |
Returns set of incoming edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesIncomingDirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdgesIncomingDirected(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of incoming directed edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesIncomingDirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesIncomingUndirected(IGraph, INode, EdgeType, NodeType) |
Returns set of incoming edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesIncomingUndirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdgesIncomingUndirected(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of incoming undirected edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesIncomingUndirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesOutgoing(IGraph, INode, EdgeType, NodeType) |
Returns set of outgoing edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesOutgoing(INode, EdgeType, NodeType, IGraph) | |
  | ReachableEdgesOutgoing(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdgesOutgoing(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of outgoing edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesOutgoing(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | ReachableEdgesOutgoing(INode, EdgeType, NodeType, IGraph, Int32) | |
  | ReachableEdgesOutgoing(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesOutgoing(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesOutgoingDirected(IGraph, INode, EdgeType, NodeType) |
Returns set of outgoing directed edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesOutgoingDirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdgesOutgoingDirected(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of outgoing directed edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesOutgoingDirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesOutgoingUndirected(IGraph, INode, EdgeType, NodeType) |
Returns set of outgoing undirected edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesOutgoingUndirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdgesOutgoingUndirected(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of outgoing undirected edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesOutgoingUndirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableEdgesUndirected(IGraph, INode, EdgeType, NodeType) |
Returns set of edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesUndirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableEdgesUndirected(IGraph, INode, EdgeType, NodeType, Int32) |
Returns set of undirected edges reachable from the start node, under the type constraints given
|
  | ReachableEdgesUndirected(IGraph, INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableIncoming(INode, EdgeType, NodeType) |
Returns set of nodes reachable from the start node via incoming edges, under the type constraints given
|
  | ReachableIncoming(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableIncoming(INode, EdgeType, NodeType, IGraph) | |
  | ReachableIncoming(INode, EdgeType, NodeType, Int32) |
Returns set of nodes reachable from the start node via incoming edges, under the type constraints given
|
  | ReachableIncoming(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableIncoming(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | ReachableIncoming(INode, EdgeType, NodeType, IGraph, Int32) | |
  | ReachableIncoming(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | ReachableOutgoing(INode, EdgeType, NodeType) |
Returns set of nodes reachable from the start node via outgoing edges, under the type constraints given
|
  | ReachableOutgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | ReachableOutgoing(INode, EdgeType, NodeType, IGraph) | |
  | ReachableOutgoing(INode, EdgeType, NodeType, Int32) |
Returns set of nodes reachable from the start node via outgoing edges, under the type constraints given
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  | ReachableOutgoing(INode, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | ReachableOutgoing(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | ReachableOutgoing(INode, EdgeType, NodeType, IGraph, Int32) | |
  | ReachableOutgoing(INode, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |
  | RetypeEdge |
retypes an edge to the given type, returns it
type might be a string denoting an EdgeType or an EdgeType
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  | RetypeGraphElement |
retypes a graph element to the given type, returns it
type might be a string denoting a NodeType or EdgeType, or a NodeType or EdgeType
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  | RetypeNode |
retypes a node to the given type, returns it
type might be a string denoting a NodeType or a NodeType
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  | Uniqueof |
Returns the unique if of the given entity (which might be a node, an edge, or a graph).
If the entity is null, the unique id of the graph is returned.
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