| Name | Description |
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  | BoundedReachableWithRemainingDepth(INode, Int32, EdgeType, NodeType) |
Returns set of nodes reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableWithRemainingDepth(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachableWithRemainingDepth(INode, Int32, EdgeType, NodeType, Int32) |
Returns map of nodes to remaining depth reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachableWithRemainingDepth(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |