| Name | Description |
---|
  | BoundedReachable(INode, Int32, EdgeType, NodeType) |
Returns set of nodes reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IGraph) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, Int32) |
Returns set of nodes reachable from the start node within the given depth, under the type constraints given
|
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IActionExecutionEnvironment, Int32) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IGraph, Int32) | |
  | BoundedReachable(INode, Int32, EdgeType, NodeType, IGraph, IActionExecutionEnvironment, Int32) | |